- Rule #5: Vicious, despicable, or thoroughly disliked persons, gentlemen, and ladies can be project managers. Lost souls, procrastinators, and wishy-washies cannot.
- Rule #20: You cannot watch everything. What you can watch is the people. They have to know you will not accept a poor job.
- Rule #24: One must pay close attention to workaholics—if they get going in the wrong direction, they can do a lot of damage in a short time.
- Rule #38: Never undercut your staff in public (i.e., In public meetings, don't reverse decisions on work that you have given them to do). Even if you direct a change, never take the responsibility for implementing away from your staff.
- Rule #56: The first sign of trouble comes from the schedule or the cost curve. Engineers are the last to know they are in trouble. Engineers are born optimists.
- Rule #66: Don't assume you know why senior management has done something. If you feel you need to know, ask. You get some amazing answers that will astonish you.
- Rule #79: Next year is always the year with adequate funding and schedule. Next year arrives on the 50th year of your career.
- Rule #84: Never make a decision from a cartoon. Look at the actual hardware or what real information is available such as layouts. Too much time is wasted by people trying to cure a cartoon whose function is to explain the principle.
Wednesday, July 19, 2006
One Hundred Rules for NASA Project Managers
Jerry Madden, a long serving NASA project manager, lists out his '100 Lessons Learned for Project Managers'. Among his perls of wisdom:
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